|Posted on May 3, 2016 at 7:55 AM|
Doom full Trophies list drops ahead of its launch online. Doom is set for release next week on PlayStation 4, but like always, Exophase has posted the full list online.
There are 34 trophies, 1 platinum, eight gold, nine silver, and sixteen bronze.
Here have a look at there below.
Source: https://www.exophase.com/game/doom-ps4/trophies/" target="_blank">Exophase
|Posted on May 3, 2016 at 7:40 AM|
The official Twitter account for Infinity Ward confirmed this to a fan who asked the studio this earlier.
Call of Duty: Infinite Warfare will drop on November 4 on, oh wait you know on what console it's dropping on.
|Posted on May 2, 2016 at 1:55 PM|
Chances are, the original Battlezone might have passed you by if you're under 40 – Atari's 1980 arcade game doesn't quite hold the same iconic status as Pong. However, it's generally considered to be the very first VR game, which is why British developer Rebellion bought the rights from Atari so that it could remake it for modern VR headsets. The result is one of the best VR experiences we've had to date. The gameplay is fun (think a futuristic take on World of Tanks), but it's the striking but simple graphics that are the key to the overall enjoyment. While a lot of VR games try to go as realistic as possible, Battlezone's Tron-like game world is more absorbing than nearly everything else we've played.
Even the coldest of hearts will be melted by The Playroom. The little robots that star in the game will be familiar to the three people who played the original Playroom, which was bundled with the PlayStation Camera when it launched with the PS4 back in November 2013. Basically, these droids are the anthropomorphised versions of the company's famous Aibo dogs, and you get to play around with them in this virtual Playroom. In one mini-game, the player with the VR headset is a monster, while four players using a TV and DualShock 4 controllers try to avoid the debris he throws at them. There are also toybox demos where you just look into a miniature house and observe the droids as they go to the gym, go swimming, watch TV and so forth. Although it's not been confirmed, we expect that The Playroom VR will be bundled with the headset when it launches, essentially becoming PlayStation VR's version of Wii Sports.
The London Heist is Sony's most obvious attempt to make a VR game that will appeal to traditional PlayStation gamers – it could even be a sequel to The Getaway, right down to the dodgy Guy Ritchie-esque Cockerney gangster stereotypes. We've seen the game demonstrate a lot of different gameplay strands – there are interrogations, car chases and even actual heists – but from what we can ascertain the finished game is going to be an on-rails shooter. While no one was particularly asking for a VR update of Virtua Cop and Time Crisis, the genre is definitely suited to virtual reality – and leaning out of a moving car to shoot bad guys does make you feel pretty badass.
Developer: Media Molecule
Listing Dreams here is cheating a little bit, as it's the only game on this list that we haven't actually played. However, as it's from Media Molecule, the Bafta-winning creators of LittleBigPlanet and Tearaway, we'll make an exception. Even if it doesn't reach the lofty heights of those games, Dreams is highly original – you recreate your dreams and explore the dreams of others within a 3D space. It's not clear how it will actually work, but the E3 2015 stage demo showed someone using a PlayStation Move motion controller to make characters dance. And who wouldn't want to be able to explore their dreams in virtual reality? OK, probably a lot of people, but at least Dreams appears to be exploring the abstract nature of your unconscious mind, rather than those nightmares in which you're giving a presentation to your boss and you suddenly realise you don't have any trousers on.
Developer: CCP Games
Eve Valkyrie isn't exclusive to PlayStation VR – it was originally unveiled for Oculus Rift, and it will probably come out on every VR platform going next year. However, because it's been in development for so long, it's one of the most polished experiences on any VR platform right now. Developer CCP Games was one of the first companies to start working on a VR-exclusive game, and while it was impressive when it was first shown a couple of years ago, it's really starting to look like a finished game now. There's no genre better suited to virtual reality than space combat: when you realise you can just move your head around to track enemies you'll wonder how you ever played such games on a flat screen.
There are two things to say about Sony's The Deep: one, it isn't a game, and two, we're not actually sure it will ever be released as a finished product. But it sure is cool. It invents the 'getting attacked by a shark in an underwater cage' genre – you can move around and take in the sights for a brief period, but then a shark comes by to test the structural integrity of your underwater prison. It's another example of how the immersiveness of VR can improve practically anything: what would be boring viewed on a TV is a thoroughly engrossing experience on PlayStation VR. Our only concern is that while The London Heist has turned into a proper game in the months since its first demo, we haven't seen The Deep becoming anything more than just a short, non-interactive tech demo.
Eagle Flight is the strangely Assassin's Creed-esque flight simulator set in the skies of post-apocalyptic Paris. This strange premise puts you in control of an eagle as you swoop through narrow pathways and kill your fellow birds of prey. Eagle Flight appeases that simple wish to fly that, until now, you've only had in your dreams. Your eagle will fly wherever you look, whether that's through an open window or down a derelict sewer tunnel or straight into the wall of a 15th century chapel. Gameplay is both strangely addictive and nail-bitingly intense when you're on the wrong side of a dogfight. Best of all, according to Ubisoft the game will be available on launch day.
Developer: Sony (Guerilla Cambridge)
You might be surprised by the lack of first-person action games being developed for virtual reality platforms. However, RIGS may explain why there aren't more: it's pretty nauseating, at least when we played it at E3 2015. It's a sports game rather than a traditional shooter, although guns are involved – certain players have to make it through a hoop in the middle of an arena to score a point for their team, while the opposing team has to try and shoot them down. It's a cool concept – like a game of Capture the Flag with a basketball twist – but it's too fast and frantic for VR. Hopefully these issues will be ironed out ahead of release.
Developer: Highwire Games
Golem will be one of the first hybrid virtual reality console games. Some parts of it will be spent with DualShock 4 in hand controlling a human character and crafting the eponymous fictional creatures then, when it's time to take them out for a spin, you'll don the headset and see the world through the creature's' eyes. Golem's creator, Jaime Griesemer, was one of the creators of the original Halo on Xbox. Now he and Halo's composer Marty O'Donnell have set out to pioneer the next big platform with a platformer that they hope will sell as well as Halo did all those years ago.
Developer: Supermassive Games
One of our favorite aspects of PlayStation VR is just how many different genres of games it has. DriveClub in VR will satiate racing game fans' need for speed, while GNOG will put fans of puzzle games face-to-face with a dozens of colorful enigmas to solve. Unlike either of those, Until Dawn: Rush of Blood will be PlayStation VR's first foray into the horror genre that will strap you into a carnival-esque rollercoaster and send you hurtling through of funhouse of horrors. While the controls are fairly limited, the real "fun" to be had in Rush of Blood, a standalone VR game set in Until Dawn's engrossing frightworld, comes from tumbling from one jump scare to the next with a deathgrip on both the controller and your bladder. Trust me kids, nothing is scarier than almost peeing your pants in a room full of your friends.
|Posted on May 2, 2016 at 1:00 PM|
The screenshot gives you a glips of some art work and box art which you can have a look at below but make sure to read on for more info on the game like ZOMBIES and more.
For the first time in the series, air and space combat are a key aspect of the campaign. Players will experience new combat scenarios and environments that add tremendous variety and excitement to the single player campaign.
The Retribution: The Retribution serves as the player’s home and representation of their life on Earth, as they journey through the solar system. A massive warship housing the player’s crew, the Retribution is a key character throughout the campaign and a vessel that players will come to rely on and be responsible for.
Jackal: Throughout the campaign, players will also pilot their very own advanced space combat ready jet-fighter, better known as the Jackal.
Call of Duty: Infinite Warfare features a Multiplayer mode that features an evolution of Call of Duty’s movement system with an emphasis on front-line engagement. It rewards players for utilizing their surroundings and applying strategy in the heat of the moment. Maps are designed to immerse players into fast, fun, and frenetic gameplay that players have come to expect from Call of Duty. With its new approach to play, multiplayer will bring innovative gameplay that challenges players to achieve their goals in creative ways based on their specific play style.
Infinite Warfare will introduce an original cooperative Zombies mode that takes players on a wild ride through a new storyline with unique gameplay features and mechanics. Expect a lot of fun surprises when more details about the new zombies experience are announced later this year.
|Posted on May 2, 2016 at 10:40 AM|
The new comes from there kickstarter page.
A message from Keiji Inafune –
“To all of our backers and fans of Mighty No. 9,
Firstly, I would like to say again how sincerely sorry we are for how long we have kept all of our fans waiting. We are finally able to deliver some long awaited news regarding Mighty No. 9. We have now confirmed the following release dates for Mighty No. 9: June 21st 2016 (North America & Asia) and June 24th 2016 (World Wide). We understand that as a result of the various delays we have disappointed and let down our fans, but we are happy to finally be able to deliver the game to everyone who brought us this far.
With the game having “gone gold” we are in the last final stages of being able to deliver it into your hands, be that via your favorite retail outlet, or via digital channels.
Therefore the release date we are announcing is set in stone and there will be no further delays for the game.
Portable versions for PlayStation® Vita and Nintendo 3DS ™ will follow at a later point.
It has been almost three years since the start of our Kickstarter campaign, which was only made possible through the support of our backers and fans around the world. This is a project where everyone’s passions were combined in order to create something very special, and we are looking forward to delivering the final product to everyone who was involved. There can be no stronger connection between game creators and game fans.
Now that the dust has settled, we will be delivering Mighty No. 9 to everyone next month. How long will it take you to clear the main story on NORMAL? How many people are going to be able to clear MANIAC mode? What is going to be the fastest record for the time attack mode? We are looking forward to seeing the community answer all of these questions for us! Make sure to let us know your feedback and thoughts on the game through our SNS channels as you play the game. Your voices are what made this game possible, and we want to continue hearing what you think so that it may influence our future endeavors. “
Source: https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/1563763" target="_blank">kickstarter
|Posted on May 2, 2016 at 10:10 AM|
|Posted on May 2, 2016 at 9:45 AM|
The developer detailed their future plans for Uncharted 4’s multiplayer in a post on the PlayStation Blog. On top of the free maps and modes, all vanity and gameplay in-game store items will be unlockable through gameplay. Naughty Dog are doing this because it “means that the Uncharted 4 Multiplayer community won’t be fragmented by different types of DLC, and that those who are loyal in participating in the community will be rewarded.”
Naughty Dog also outlined their policy for DLC. It is a four part philosophy and its four parts are: Fairness First, An Evolving Experience, DLC Accessible to Everyone, Unified Community.
All of the DLC can be unlocked in-game using Relics that are awarded for completing challenges and winning matches. For more details on how the system works, you can see the Playstation Blog.
|Posted on May 2, 2016 at 8:45 AM|
"Fans will relive the full, iconic campaign as they’re transported around the globe with Capt. Price, Gaz and Soap across all the missions from the original game, including 'All Ghillied Up,' 'Charlie Don’t Surf,' and 'Crew Expendable.' Players will also experience the online multiplayer mode that redefined Call of Duty by introducing killstreaks, XP, Prestige and more, and battle head-to-head in 10 fan-favorite maps from the original multiplayer mode, including classics such as 'Crash,' 'Backlot' and'Crossfire.'”
Below you see some buying options,
Call of Duty: Infinite Warfare is out on November 4 for PS4.
|Posted on May 2, 2016 at 8:30 AM|
|Posted on May 2, 2016 at 7:55 AM|